A minimal top-down RPG starter template for Godot 4.7 with the .NET (C#) build — a from-scratch scaffold, not a fork of an existing template.
An isometric 3D platformer built with Godot 4.7 and C#, with optional AT Protocol stat sync via libwolfram.
A single triage pass closes out issues across settings persistence, camera zoom performance, sync error handling, generation fairness, and UI state, verified against the existing smoke test.
A from-scratch top-down RPG scaffold for Godot 4.7's .NET build, built because no existing template combined Godot-Mono with an RPG-specific structure.
A Godot 4/C# isometric platformer whose endless mode reads exactly how the player's last section went and reshapes the next one, with an optional AT Protocol stat-sync side feature.
Aujourd'hui, j'ai voulu apprendre à me perfectionner sur les tween dans Godot. Voici un résumé de mes essais.
I made a mod for Slay the Spire 2 that lets you publish your play data to your Atmosphere account & a website to show them off!
The first AT Protocol add-on for Godot has arrived!