The New York Times’ choice to publish a video op-ed by the CEO of Patreon points at why exec-produced video op-eds might be a bad idea.
Considering how the user benefits when a mature project goes fully open-source—even one with the baggage of something like Gumroad.
For years, many of Apple’s most consumer-unfriendly decisions have felt like an extension of a revenue-optimization strategy at constant risk of backfiring. Thanks to a bracing legal decision, now it has.
The creator-economy service Gumroad decided to open-source its platform at a suspiciously convenient time. (And even “open source” might be stretching it.)
A famous punk-music personality reveals he was in it for the money—a revelation that has upset fans. But to be fair, it was the algorithm that pushed him in that direction.
Why hasn’t video completely killed text-based social media, despite social platforms clearly favoring it? Simple: By its very nature, it excludes voices from the discussion.
Given the choice between protecting creators and protecting a business relationship with a dominant, toxic company, Patreon chooses the business relationship. Maybe they shouldn’t.
Instead of building ways to block ads, we need to make the case for the tech-minded to build creator-supporting ideas. Creators would help.
Podcasts are far and away the great example of how RSS can empower creators. Today’s thought experiment: How can we bring these benefits to written content?
Our final year-end Tedium award honors an open letter that hopefully encourages more creator-economy activism in 2024.
In which I comment on Ted Gioia’s thoughts on the future of culture.
The decision by Unity to screw over its developers, even if they reverse it, points at deeper unresolved issues in the digital economy.
When people spend big VC money to discover what they could have found just reading my blog.
I look at Patreon earnings per patron, and how possible it is to acquire 1,000 true fans.
What it says in the title.
If Patreon were a country, it would be the most unequal country in the world.
Thinking about what, exactly, remote work and the creator economy looked like before all these computers got in the way.