A minimal top-down RPG starter template for Godot 4.7 with the .NET (C#) build — a from-scratch scaffold, not a fork of an existing template.
An isometric 3D platformer built with Godot 4.7 and C#, with optional AT Protocol stat sync via libwolfram.
A single triage pass closes out issues across settings persistence, camera zoom performance, sync error handling, generation fairness, and UI state, verified against the existing smoke test.
A from-scratch top-down RPG scaffold for Godot 4.7's .NET build, built because no existing template combined Godot-Mono with an RPG-specific structure.
A Godot 4/C# isometric platformer whose endless mode reads exactly how the player's last section went and reshapes the next one, with an optional AT Protocol stat-sync side feature.
What to do if you run into cycle detected errors in C# file-based apps
The Consolidate view is dead, long live `Directory.Packages.props`. Use the `Directory.Packages.props` file to define your NuGet package versions in a single file.
What advantages does OData bring and why should we use it?
Some small changes that are needed to create application instances in Functional Tests for Minimal Web APIs
Keepings it simple with ASP.NET Endpoints and its dependency system
Challenging the status quo with some thoughts on the new .NET Minimal Web API to keep code simple
Some basic and more advanced examples of pattern matching in C#.
Implementing custom cache middleware to prevent non-200 responses from being cached by a client
Clean validation with MediatR, FluentValidation and the Problem Detail specification
Lessons learned while refactoring a process to make a migration from one system to another system faster
Tracking the cause of my first memory leak written in C# (that I know of)
Time-consuming tasks that can be prevented with integration tests.
How to use functional testing to have confidence in the code you ship.
If you don't watch out your C# application might suddenly perform badly. As a solution, we can limit the number of operations with a LINQ Join.
There is one thing in common with the languages C, C++ and C#: their first letter. The fact of their name be similar makes some people think that these languages are almost the same thing. But… is it true? Are there any more similarities between these languages beyond their name?