Tag: design

30 posts

Website Pagan Symbols and Support Overhaul

Integrated mystical pagan symbols into UI and overhauled support page with new patronage components.


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ewan's devlog
devlog.croft.click
May 29, 2026

Mystical Symbols & Drifting Paths

Integrating pagan symbols into the website UI with randomized drifting animations.


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ewan's devlog
devlog.croft.click
May 21, 2026

Faol Website — Layout Refinements & Content Expansion

Refining mobile layout, adding fediverse presence, and publishing several new blog posts on Faol.


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ewan's devlog
devlog.croft.click
May 13, 2026

You are not your user. Except when you are.

You are not your user. Except when you are. This is a story about how I learned to be a better user of my own product.


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Mike Bifulco
mikebifulco.com
May 6, 2026

Affordances of the Atmosphere

My talk at the 2026 ATmosphere Conference

May 1, 2026
Doing things by hand.

Doing things by hand.

Reflecting on rage, workflows, and sweat of the brow.

Apr 26, 2026

Hello, and other thoughts.

On presentation, design choices, projects, and, ultimately, greetings.

Apr 24, 2026
Slow down to speed up

Slow down to speed up

Building a simple design system and website with Figma MCP and ClaudeCode

Apr 6, 2026
The only universal skill is being able to roll with the changes.

The only universal skill is being able to roll with the changes.

Starting a design publication about AI, and figuring out how to keep this human in the loop

Apr 6, 2026

Making RSS Discoverable is Hard

A good idea, badly executed.


Stuart Breckenridge icon
Stuart Breckenridge
stuartbreckenridge.net
Mar 13, 2026

Design Considerations for Moderation Tooling

Overview of thoughful and protective design of tooling for moderating user-generated content, placing emphasis on minimising the psychological effects of exposure to heinous content, while balancing efficiency, accuracy, and the long-term wellbeing of trust and safety teams. Covering techniques for the mitigation of impact where applicable.


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Vale.Rocks
vale.rocks
Feb 25, 2026

we used to be a society that designed cool-looking technology

Feb 15, 2026

Design Deconstruction

Design is perhaps the software paradigm most wedded to the mouse and the GUI. But there’s no reason it can’t be text-driven.

Hello !

Je découvre encore Leaftlet mais ça à l'air bien sympathique. Cela me rappelle les début de Tumblr mais en libre (la principale raison qui m'a amenée ici)

Feb 6, 2026

"We Need to Talk About Goodman Games" vs. "Eating the Book" - Why not both?

Jan 12, 2026

Show me the data

Jan 8, 2026

The Zeroth Loop: They Don't Quit, They Forget

Most habits don't fall apart because people quit. They fall apart because they aren't sticky.


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Mike Bifulco
mikebifulco.com
Jan 5, 2026

The Science of Spotting Hidden Product Ideas

The best product ideas hide in plain sight, in your habits and everyone else's. Watch what people actually do, not what they say they want. Build for that.


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Mike Bifulco
mikebifulco.com
Dec 1, 2025

The Psychology Hack Hiding in Great Products

Every message is a moment of influence. Make the nudge helpful and you'll create power users and build loyalty.


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Mike Bifulco
mikebifulco.com
Nov 24, 2025

Adventures in Designing a Model Railroad

Talking about the thought process behind the N-scale model train display I've been building in my office

Oct 18, 2025

AI and the New Language of Human-Centered Design

Software has always required people to think like a computer. AI flips it on its head: people expect computers to work the way they think.


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Mike Bifulco
mikebifulco.com
Oct 1, 2025

Dieter Rams 10 Principles of Design

Good design is good design, no matter what you're building.


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Mike Bifulco
mikebifulco.com
Sep 22, 2025

Technical Polish — Inter, KaTeX, and Prose Styling

Swapping to Inter for better readability, adding KaTeX support, and refining prose styling.


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ewan's devlog
devlog.croft.click
Sep 18, 2025

Beyond Click Counts: Finding the Right Signals for Good Design

Click counts are noise. Real design success is measured in signals that show whether people actually achieved what they came to do.


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Mike Bifulco
mikebifulco.com
Sep 3, 2025

Stop Counting Clicks

Too many clicks isn't the problem. It's a signal that your design isn't successful.


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Mike Bifulco
mikebifulco.com
Aug 25, 2025

Archive Milestones & Theme Expansion

Implementing post milestones, improving archive navigation, and adding the Werewolf theme.


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ewan's devlog
devlog.croft.click
Jul 23, 2025

Design's Shakespearean Curse: Good UX Should Never Be Noticed

The best UX design goes unnoticed. Learn how invisible design shapes digital experiences, and why great designers embrace the paradox of their work going unseen.


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Mike Bifulco
mikebifulco.com
Feb 25, 2025

Dynamic Assets & Music Integration

Implementing a hue-shifting favicon, dynamic embed images, and static music stats.


E
ewan's devlog
devlog.croft.click
Feb 8, 2025

Content creation workflow: my writing process

Learn how I write and publish content on my Next.js site using Markdown and MDX, and a custom content creation workflow.


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Mike Bifulco
mikebifulco.com
Dec 22, 2024

The Implementation of This Site

A breakdown and overview of the implementation of Vale.Rocks, how it used to be built, how it's built now, and its associated infrastructure.


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Vale.Rocks
vale.rocks
Dec 11, 2024