2ème devlog du développement de mon jeu Chaperon. J'ai commencé à créer une scène de démo pour tester l'environnement et l'atmosphère que j'aimerais avoir en jeu
Unbroke pnpm install and type-checking, added robots.txt/sitemap.xml and canonical URLs, fixed the same duplicate-ToC-anchor bug as docsite, and pinned dependencies after a floating "latest" broke a sibling repo.
Dans ce premier article, je vais vous parler de mes intentions et aspirations derrière mon nouveau projet Chaperon. On y incarne une petite fille perdue en forêt, qui doit résoudre des puzzles et en apprendre plus sur l’écosystème et les mystères de cette forêt pour en sortir.
Ran an auto-tagger across every repo in /Git to backfill semver tags for every feat and fix commit, then date-tagged 15 repos that use calendar versioning.
It's been a while since the last log, but I haven't been idle. Haven't had as much time as I'd like to work on this project - having a full time job and all that - but much of it is at what I consider to be done™. What I mean by that is that these features are ok for me to use and polish as I encounter rough edges
OG image URLs were relative — crawlers need absolute URLs. Index page was also missing an OG image entirely.
Well, this is it: Jobtrail is (kind of) done. I ended up rewriting it again to be just a React SPA (single page application) with a Convex backend because I honestly didn't want to bother with deploying a Laravel application and dealing with setting up CI/CD. Plus, I had done some weird stuff with Inertia that I feel would be better left alone, so there's that.