game design

Tag: game design

23 posts
All Games Are Zero-Player GamesAll Games Are Zero-Player Games
The Play Deity's Relics icon
The Play Deity's Relics

All Games Are Zero-Player Games

A meditation on what happens before the button is pressed, if it ever is

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Aug 25
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The Game Wants to Be Played!
The Cozy Questlog icon
The Cozy Questlog

The Game Wants to Be Played!

Exploring collectables, repair, stewardship, and games.

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Aug 17
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My Life as a Cursed Sword: A Review of ArtefactMy Life as a Cursed Sword: A Review of Artefact
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Test import pub

My Life as a Cursed Sword: A Review of Artefact

Truly, I really wanted to like Artefact. Several people pointed it out to me as comparable to my current project, Awakened Applewood. Both include conscious objects reckoning with their existence and seeking answers to questions innate to their form that have no correct answer.…

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Aug 2
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My Life as a Cursed Sword: A Review of ArtefactMy Life as a Cursed Sword: A Review of Artefact
The Cozy Questlog icon
The Cozy Questlog

My Life as a Cursed Sword: A Review of Artefact

Truly, I really wanted to like Artefact. Several people pointed it out to me as comparable to my current project, Awakened Applewood. Both include conscious objects reckoning with their existence and seeking answers to questions innate to their form that have no correct answer.…

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Aug 2
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The Quest Has ChangedThe Quest Has Changed
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Test import pub

The Quest Has Changed

During my months away from the Questlog, I’ve been attending to some health matters. When I’ve been able, I’ve been creating, reconsidering, recovering, and exploring what kind of work I actually want to do, both in general and with this space.

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Jul 19
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The Quest Has ChangedThe Quest Has Changed
The Cozy Questlog icon
The Cozy Questlog

The Quest Has Changed

During my months away from the Questlog, I’ve been attending to some health matters. When I’ve been able, I’ve been creating, reconsidering, recovering, and exploring what kind of work I actually want to do, both in general and with this space.

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Jul 19
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Putting the drive into V_DRIVE
Ordoalea icon
Ordoalea

Putting the drive into V_DRIVE

Mecha design and ideas document

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Jul 3
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Models of PlayModels of Play
Random Notes and Websites to remember icon
Random Notes and Websites to remember

Models of Play

And their impact...

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Apr 28
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Small Souls in a Big World: A Wanderhome SettingSmall Souls in a Big World: A Wanderhome Setting
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Test import pub

Small Souls in a Big World: A Wanderhome Setting

There are two parallel worlds, although none can tell you where one ends and the other begins. The True world is whimsical and rich with emotion, where animalfolk live lives of gentleness, curiosity, and pastoral comfort. The Weird world is a strange, surreal mirror; a medieval…

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Mar 12
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Small Souls in a Big World: A Wanderhome SettingSmall Souls in a Big World: A Wanderhome Setting
The Cozy Questlog icon
The Cozy Questlog

Small Souls in a Big World: A Wanderhome Setting

There are two parallel worlds, although none can tell you where one ends and the other begins. The True world is whimsical and rich with emotion, where animalfolk live lives of gentleness, curiosity, and pastoral comfort. The Weird world is a strange, surreal mirror; a medieval…

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Mar 12
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Re-Writing Your Adventure: Stewpot & Narrative TherapyRe-Writing Your Adventure: Stewpot & Narrative Therapy
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Test import pub

Re-Writing Your Adventure: Stewpot & Narrative Therapy

Stewpot is a 2025 TTRPG from Evil Hat where you and your friends play adventurers who have retired to start a tavern. The book is marketed with a cozy, slice-of-life theme, and you could even bring characters from another more traditional campaign that you’d like to retire.…

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Feb 26
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Re-Writing Your Adventure: Stewpot & Narrative TherapyRe-Writing Your Adventure: Stewpot & Narrative Therapy
The Cozy Questlog icon
The Cozy Questlog

Re-Writing Your Adventure: Stewpot & Narrative Therapy

Stewpot is a 2025 TTRPG from Evil Hat where you and your friends play adventurers who have retired to start a tavern. The book is marketed with a cozy, slice-of-life theme, and you could even bring characters from another more traditional campaign that you’d like to retire.…

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Feb 26
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New York Zoo's Player EmpowermentNew York Zoo's Player Empowerment
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Game Thoughts

New York Zoo's Player Empowerment

A Turn-Taking Mechanism That's Stuck With Me

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Feb 19
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The Journey to Define Cozy GamesThe Journey to Define Cozy Games
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Test import pub

The Journey to Define Cozy Games

I’ve been on a journey for a few months trying to understand coziness in games from a top-down perspective. I think I’ve finally found, in reading some philosophy of language, a workable answer.

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Feb 5
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The Journey to Define Cozy GamesThe Journey to Define Cozy Games
The Cozy Questlog icon
The Cozy Questlog

The Journey to Define Cozy Games

I’ve been on a journey for a few months trying to understand coziness in games from a top-down perspective. I think I’ve finally found, in reading some philosophy of language, a workable answer.

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Feb 5
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Notes on Every New System I Play this Year #4: Honey Heist
Dungeon Merlin icon
Dungeon Merlin

Notes on Every New System I Play this Year #4: Honey Heist

Disclaimer: I encounter many of these systems for one-shots at meetups, where I sometimes won't even know what I'll be playing going in. Because of this, I'll often only have taken a deeper look at parts of the book that relate to character creation, and flipped through the rest. But I'll always have played them!

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Jan 27
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Notes on Every New System I Play this Year #3: :Otherscape
Dungeon Merlin icon
Dungeon Merlin

Notes on Every New System I Play this Year #3: :Otherscape

Disclaimer: I encounter many of these systems for one-shots at meetups, where I sometimes won't even know what I'll be playing going in. Because of this, I'll often only have taken a deeper look at parts of the book that relate to character creation, and flipped through the rest. But I'll always have played them!

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Jan 26
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Notes on Every New System I Play this Year #2: Brindlewood Bay
Dungeon Merlin icon
Dungeon Merlin

Notes on Every New System I Play this Year #2: Brindlewood Bay

Disclaimer: I encounter many of these systems for one-shots at meetups, where I sometimes won't even know what I'll be playing going in. Because of this, I'll often only have taken a deeper look at parts of the book that relate to character creation, and flipped through the rest. But I'll always have played them!

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Jan 20
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"We Need to Talk About Goodman Games" vs. "Eating the Book" - Why not both?
Dungeon Merlin icon
Dungeon Merlin

"We Need to Talk About Goodman Games" vs. "Eating the Book" - Why not both?

Last week, Questing Beast's Ben Milton released a video in which he talked about Dungeon Crawl Classic (DCC) adventures, and why he generally doesn't like them very much. In it, he compares Goodman Game's DCC module "Sailors on a Starless Sea" to Necrotic Gnome's Dolmenwood module "Winter's Daughter", which he likes quite a bit.

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Jan 12
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On Limited Ammunition in Toaster Gun
Toaster Catball icon
Toaster Catball

On Limited Ammunition in Toaster Gun

I want Doom, but also I don't

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Dec 14 '25
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Our Web is now online!
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Dark Space Society | Blog

Our Web is now online!

We’re back online to share more about Dark Space Society RPG.

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Nov 26 '25
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Killing Stats #Poise
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Julia's Musings

Killing Stats #Poise

Follow me as I remove a third of my Core Resolution Systems rules.

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Sep 25 '25
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Project Introduction #Poise
J
Julia's Musings

Project Introduction #Poise

An Introduction to Poise my umpteenth TTRPG

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Sep 12 '25
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