PEAK has had its final major update. That doesn’t mean it is abandonware.
Rebuilding a classic flash game in Unity. Originally published 16 June 2026 on grahamewatt.com
I’m in my nostalgic era. Retro is the future, after all. I’ve been teaching myself how to draw pixel art for the past year. I’ve got a photography background, but absolutely no skills when it comes to traditional art. But I’ve been getting better and enjoying the process. It only made sense to use Pico-8 to make my first game. Pico-8 has made me focused on making small things, which is great because scope creep has kept me from finishing several projects. It’s been less intimidating than larger ...
I did something uncomfortable and exciting: I attended a game jam and spoke on a panel about it. It was pretty spontaneous and out of character, but I’m proud that I did it. I didn’t win any awards, and that’s okay. I didn’t expect to as a first-timer. There’s a lot I wish I had done differently though. Most importantly, I wish I had held myself more accountable. One of the developers on the panel said that his goal is to make a new game every month. That’s a tall order, but he says he does bett...
Viperball has a strange way of handling kickoffs -- by eliminating them -- and some data on how the Delta system doesn't correlate to worse results for winning teams.
We gaan het in deze aflevering hebben over game development. En Thomas van den Berg vertelt ons hoe dat eraan toegaat voor een indie game developer.