Developing a game from start to finish, starting with the fundamentals.
If you found this: congratulations! This is outdated.
Thoughts about Game Dev, Linux, stuff I've watched recently, and VRC happenings.
i care a whole lot about user experience. it sometimes feels like that's all i think about when working on development. how can i make sure that a player feels like the game/menu interactions are intuitive and their goals are clear, while also using as little text as possible. video games are complicated... VERY complicated. and finding a way to achieve your grand creative vision for a huge amazing game is basically totally at odds with the act of simplifying things. but by refining your ideas, ...
Today, my writing is focused on my spaceship game, Thorium Nova. Over the last few days I've written several discussions about the behavior of ship systems. I'll link them here, for you to enjoy. Feel free to comment as well โ anyone is welcome to share thoughts and opinions or ask questions.
A comprehensive guide for indie developers on how to get their games onto Steam, covering account setup, revenue, builds, store pages, and pricing.