gamedev

Tag: gamedev

26 posts
Devlog #4 - Editing is hard
Devlog #4 - Editing is hard
U
Up There They Love

Devlog #4 - Editing is hard

I started the week with only light editing work on My Violet Summer, since it was actually my 14th wedding anniversary! Me and the Mrs. celebrated by getting fancy sushi, which made me realize that the sushi order in the game is hilariously undersized right now. 🍣

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Sep 6
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Devlog #2 - Bridging gaps and picking colors
Devlog #2 - Bridging gaps and picking colors
U
Up There They Love

Devlog #2 - Bridging gaps and picking colors

This week, I mostly succeeded in getting back into writing mode for My Violet Summer, my femdom adult visual novel. I added ~1400 words to the total count, but more importantly, I finished the Monday afternoon "free roam" events! This finally bridges the gap between Monday morning and evening in the game, which means you can now (theoretically) play from the start of the game at Sunday afternoon all the way to Tuesday morning! I still have many of these holes in the in-game schedule to plug, but I'm very excited to complete this mini-milestone. 😊

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Aug 30
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Introducing Trezy's Pets
Introducing Trezy's Pets
T
Trezy's Pets
pets.pckt.blog

Introducing Trezy's Pets

A Delightful Game About Caring For Your Pets

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Aug 27
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Devlog #1 - Scaffolding
Devlog #1 - Scaffolding
U
Up There They Love

Devlog #1 - Scaffolding

I've started to realize I need to build a lot more scaffolding than I expected for My Violet Summer, my femdom adult visual novel. I'm going to write these devlogs as a bit of accountability to get this project done.

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Aug 23
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Ice Cream Puzzle Parlor Design Document
G
Gors

Ice Cream Puzzle Parlor Design Document

Design Document by Gors. 05 Aug 2026.

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Aug 5
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The strange, fully functioning phasing of Ratchet and Clank 1
anunusedfrequency icon
anunusedfrequency
anunusedfrequency.offprint.app

The strange, fully functioning phasing of Ratchet and Clank 1

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Aug 4
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Obedience: Devlog 1
Obedience: Devlog 1
Mature Gamedev Blogging icon
Mature Gamedev Blogging
blog.nsfw.rocks

Obedience: Devlog 1

Developing a game from start to finish, starting with the fundamentals.

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Jul 13
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Dredge: The Iron Rig and expansion in World Building
anunusedfrequency icon
anunusedfrequency
anunusedfrequency.offprint.app

Dredge: The Iron Rig and expansion in World Building

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Jul 13
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My game is illegal, so I released it for free
My game is illegal, so I released it for free
U
Up There They Love

My game is illegal, so I released it for free

A post-mortem of a quick & dirty project

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Jul 13
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Obedience: Devlog 0
Obedience: Devlog 0
Mature Gamedev Blogging icon
Mature Gamedev Blogging
blog.nsfw.rocks

Obedience: Devlog 0

If you found this: congratulations! This is outdated.

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Jun 30
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06-29
Yer's Notes icon
Yer's Notes
notes.yernemm.xyz

06-29

Thoughts about Game Dev, Linux, stuff I've watched recently, and VRC happenings.

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Jun 29
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Let's go on a little V_DRIVE
Ordoalea icon
Ordoalea

Let's go on a little V_DRIVE

V_DRIVE "manifesto" and initial design idea document v2

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Jun 19
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Desarrollo de videojuegos, Quesito Games y Horchata
Desarrollo de videojuegos, Quesito Games y Horchata
El blog de Juanjo icon
El blog de Juanjo

Desarrollo de videojuegos, Quesito Games y Horchata

Quizás no lleguemos a lanzar un AAA, pero nos lo pasaremos bien intentándolo.

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Jun 14
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Open DOMAIINS Agreement (ODA)
Ordoalea icon
Ordoalea

Open DOMAIINS Agreement (ODA)

The information on my "licence"

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Jun 11
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That will be within the DOMAIIN(S)
Ordoalea icon
Ordoalea

That will be within the DOMAIIN(S)

Just a overview of the DOMAIINS horror experience game

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Jun 10
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simplifying video game design with board games
simplifying video game design with board games
annie's den icon
annie's den
anniesden.pckt.blog

simplifying video game design with board games

i care a whole lot about user experience. it sometimes feels like that's all i think about when working on development. how can i make sure that a player feels like the game/menu interactions are intuitive and their goals are clear, while also using as little text as possible. video games are complicated... VERY complicated. and finding a way to achieve your grand creative vision for a huge amazing game is basically totally at odds with the act of simplifying things. but by refining your ideas, ...

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Jun 8
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Use Your itch.io Devlogs, People!
Use Your itch.io Devlogs, People!
Muse Hunter's Blog icon
Muse Hunter's Blog

Use Your itch.io Devlogs, People!

An untapped avenue of finding hidden gems

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May 17
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My Friends and I Made Another Game in 72 Hours
My Friends and I Made Another Game in 72 Hours
admin's yapping icon
admin's yapping

My Friends and I Made Another Game in 72 Hours

Ludum Dare 59 retrospective

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Apr 22
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Easy Mode
The Beebz Buzz icon
The Beebz Buzz

Easy Mode

Choosing the right difficulty level shouldn't be a judgement on your self-worth

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Apr 13
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Cozy Corner DevLog #2
Pardy Time DevLog icon
Pardy Time DevLog

Cozy Corner DevLog #2

The first 2 engines

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Mar 23
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Cozy Corner Devlog #1
Pardy Time DevLog icon
Pardy Time DevLog

Cozy Corner Devlog #1

In the beginning...

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Mar 19
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Thorium Nova Discussions
Alex’s Writing Journal icon
Alex’s Writing Journal

Thorium Nova Discussions

Today, my writing is focused on my spaceship game, Thorium Nova. Over the last few days I've written several discussions about the behavior of ship systems. I'll link them here, for you to enjoy. Feel free to comment as well — anyone is welcome to share thoughts and opinions or ask questions.

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Jan 23
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자체엔진을 개발하게 된 여정
P
pipe

자체엔진을 개발하게 된 여정

업데이트: 25-12-17

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Dec 17 '25
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On Limited Ammunition in Toaster Gun
Toaster Catball icon
Toaster Catball

On Limited Ammunition in Toaster Gun

I want Doom, but also I don't

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Dec 14 '25
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How to Put Games on Steam
M
My Blog
blog.fairfruit.tv

How to Put Games on Steam

A comprehensive guide for indie developers on how to get their games onto Steam, covering account setup, revenue, builds, store pages, and pricing.

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Nov 21 '24
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A setInterval() alternative for browser-based games
J
Jesse Lawson
jesselawson.dev

A setInterval() alternative for browser-based games

In which I explain why setInterval() may not be reliable for per-second calculations in JavaScript, and offer a more accurate alternative using setTimeout() recursively.

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May 12 '23
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