indie gamedev

Tag: indie gamedev

2 posts
Devlog #2 - Bridging gaps and picking colorsDevlog #2 - Bridging gaps and picking colors
U
Up There They Love

Devlog #2 - Bridging gaps and picking colors

This week, I mostly succeeded in getting back into writing mode for My Violet Summer, my femdom adult visual novel. I added ~1400 words to the total count, but more importantly, I finished the Monday afternoon "free roam" events! This finally bridges the gap between Monday morning and evening in the game, which means you can now (theoretically) play from the start of the game at Sunday afternoon all the way to Tuesday morning! I still have many of these holes in the in-game schedule to plug, but I'm very excited to complete this mini-milestone. ๐Ÿ˜Š

ยท
Aug 30
ยท
The floppy disk you like is going to come back in styleThe floppy disk you like is going to come back in style
FOLK icon
FOLK
folk.lol

The floppy disk you like is going to come back in style

We hosted our own PDS, mirrored the game into player-owned atproto repos, and built folk.observer to look at it. A short development log about badges, lexicons and signatures.

ยท
Aug 24
ยท