I’ve been thinking about vaporwave as more than an internet aesthetic. Yes, it gives us the pink neon, the Greek busts, the dead malls, the Japanese text, the VHS blur, the Windows 95 ghosts, and the palm trees under impossible sunsets. But beneath all that surface noise, something stranger is happening. Vaporwave feels like a...
Square Enix ha realizado la apertura del sitio web conmemorativo del 40° aniversario de Dragon Quest, juego fundamental en el desarrollo de los juegos de rol japoneses. Dos transmisiones en vivo en torno al aniversario también han sido programadas para este 27 de mayo. Al entrar a la página, el usuario se encontrará primero con...
G-MODE Corporation, en colaboración con Bandai Namco, dio a conocer que G-Mode Archives +: Namco Chronicle recibirá su lanzamiento para Nintendo Switch y PC (Steam) el 28 de mayo de 2026. Estará disponible en ambas plataformas por 800 yenes. Namco Chronicle es un juego de rol y estrategia protagonizado por personajes clásicos de Namco, lanzado...
Square Enix ha realizado el lanzamiento de las versiones de PC de Trials of Mana y Legend of Mana a través de la plataforma GOG, recibiendo ambos un descuento por lanzamiento -- 70% y 60% respectivamente --, junto con ofertas en otros juegos de rol de la compañía. Las ofertas en estos juegos estarán disponibles...
Many retro computing enthusiasts have to deal with the headaches of decayed rubber and plastics. Here’s some advice from museum professionals and lab members.
I recently was introduced to the wonderful world of mobile game emulation and I love it. Come join in on the fun.
Some of the best highlights from the 2019 edition of VCF East, the long-running retro computing event that puts vintage machines in a modern context.
Pondering the unusual association serious electronic composers had with children’s music in the 1960s—especially Raymond Scott.
The surprising modern status of the vacuum tube, a vintage technology that continues to maintain its value and use case in a world full of transistors.
Decades after Silicon Graphics' heyday, its supercomputers have found themselves a new home with a small community full of enthusiasts—some just teenagers.
In the '80s and '90s, advertisers got the idea to market products to kids through video games. The games aren't half-bad (mostly), but they're still ads.
How the calculus of ’80s television programming lives on into the present day—and why the Disney Channel always seems to cancel shows after 65 episodes.
Nearly 40 years ago, DOS reshaped computing on the IBM PC. These days, nostalgia for that era—and a dose of fresh creativity—is keeping its legacy alive.
How music from the 8-bit video game era has inspired an entire generation of modern musicians and created new musical genres.
The story of FuncoLand, the retailer that made the used video game market a thing—and how GameStop, which bought Funco, sort of bastardized that mission.
In a few short years, the graphics card company 3Dfx Interactive provided a polygon-laden shock to the PC world—then fell apart, fast. What happened?
How an enterprising console hacker figured out that the Super NES’ 3D graphics, seen in Star Fox, could look a whole lot better with a little overclocking.
A lot of early video game consoles secretly wanted to be home computers, too: Their makers either sold keyboard add-ons or failed miserably in the process.
How the Nintendo Times, a Nintendo fan site, is covering the release of the NES in real time—three decades after its original release.
An essential part of the computer era’s birth, the programming language COBOL still hangs on—which is good for would-be retirees who know the language.
When it was a radio-maker, Packard Bell had a reputation for quality products. When a PC clone startup bought the name, that reputation fell apart—fast.
Tiger Electronics' LCD-based games shouldn't have been as successful as they were against the Game Boy. But the company was anything but a failure. Why?
Video games are full of unused content that developers assumed would never been seen. A group of digital archaeologists, however, are proving them wrong.
Microsoft's Internet Explorer was one of the earliest things that made tech users really freaking mad. It gave those users something to fight against.
Protecting internet history is an important task, so we've taken it upon ourselves to save some of the best stories.
Retro gaming is a culture that holds a soft spot for any kid born in the '70s or '80s. Here's a deep dive into the world of retro gaming enthusiasts.