Porting the Nu HTML Validator's language detection to OCaml, then optimizing from 115MB to 28MB and fixing WASM array limits for browser deployment.
Calling JS from Rust, building the Connect-4 board as a Vec, and rendering it as HTML across the WASM boundary.
Got nerd sniped into missing a workout, and improving the performace of rendering 500k rectangles by 10x.
Project structure, wasm-bindgen, enums, and traits — first steps toward building Connect-4 with Rust and WASM.
Architecture of Flashlight, a browser roguelike with vanilla JS, Rust/WASM, recursive shadowcasting, and BFS pathfinding.
Survey of WebAssembly implementations on non-traditional targets including native Linux port, kernel-mode runtime, POSIX browser support and FPGA ports.
Figma CTO Kris Rasmussen reveals the evolution from WebGL experiments to design powerhouse, plus Dev Mode and AI's future in design tools.
Creating motion streaks in a Bevy game using a ring buffer.
Yagiz Nizipli dives into Node.js performance optimization, URL parser challenges, and shares spicy takes on VC funding in open source projects.
Steve Manuel and Ben Eckel from Dylibso explore Extism, their WebAssembly-powered extension framework that's bridging the gap in modern app architecture.
Building the calendar stacking UI in Rust with Dioxus, my favorite UI library for cross platform development.
Matt Butcher explores how Web Assembly revolutionizes serverless computing with faster startup times and his journey from Microsoft to co-founding Fermyon.
Sunil Pai discusses PartyKit, his new platform making multiplayer app development as simple as deploying static sites, plus his React and edge computing journey.
Using Petgraph's directed graph to model overlapping calendar events instead of self-referential types in Rust.
How Apple, Google, and Outlook stack overlapping calendar events differently, and what sane stacking looks like.
A spritesheet animation state machine in Rust with page-based looping and variant transitions for 2D games.